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Capella

Development

Role: Composer 

Engine: Unity, FMOD

Duration: 5 Months

Game Info

Genre: Platformer, Crafting

Platform: PC/Mac

Status: Complete

Team Size: 4

Project Summary

Developed over the course of one semester for USC Games, in partnership with Berklee College of Music. This game and it's many quirks was developed as a potential demo of a much larger experience: the first of many days. That being said, there are no actual plans to continue development at this time. We hope you enjoy!

My Contribution

Capella holds a special place in my heart because of how much I relate to the main character. I knew after the first meeting with the developers that this was going to be a fun project, and me and my audio partner really connected connected well with them. We also decided to use FMOD for this project, as we saw an opportunity to add a layer of interactivity based on the Witch's height.

This was also my first step into using Perforce version control, something I was rather uncomfortable with but quickly got used to it thanks to the patience of the devs and my audio partner. It was easier than I expected, however using version control has always been rather nerve-racking personally as I am afraid of messing things up whenever I commit. Getting over this fear though, and really learning how version control works, made my workflow easier and overall helped me in future projects working with other various source control on larger scale projects.

RTPC verticalPos in FMOD for Capella

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